How the FIBA ranking works

The FIBA World Ranking is calculated by combining several factors, not just win/loss counts.

Key factors behind the ranking

  • Weight of the game

    The points you can earn depend on the importance of the competition, such as World Cup Qualifiers or the Olympics.

  • Strength of the opponent

    Beating a higher-ranked team earns more points.

  • Away wins and wins by a large margin

    Winning on the road or winning by a large margin adds bonus points.

  • Recent results count more

    Only results from the past four years count, and older results carry less weight (games older than four years don't count at all).

FIBA's official calculation rules

In the FIBA ranking, both teams gain points whether they win or lose (a distinctive feature is that even the loser gains points). The points earned per game are determined by the following formulas.

Winner's points earned = B Γ— R Γ— S Γ— W Γ— O Γ— A Γ— M

Loser's points earned = B Γ— R Γ— S

What each factor means

SymbolNameValue / how it's determined
BBase Factor10 (fixed)
RRegion FactorApplies only to games within the same region (Africa / Americas / Asia-Oceania / Europe). Games between different regions (World Cup, Olympics, etc.) are always 1
SCompetition Stage FactorVaries by competition type and stage (qualifier, final, etc.). See the table below
WWinning Factor1.25 (fixed, winner only)
OOpponent Rating Factor1 + 0.0001 Γ— (loser's points before the game). Beating a stronger opponent earns more points
AAway Factor1.1 for an away win, 1 for a home win
MMargin of Victory Factor1.2 for a margin of 30+ points, 1.05 for 15–29, 1 otherwise

Region Factor (R)

FIBA Africa0.69
FIBA Americas0.93
FIBA Asia-Oceania0.68
FIBA Europe1.0
Between different regions (World Cup, Olympics, etc.)1.0

Competition Stage Factor (S)

CompetitionStageS
World Cup QualifiersPre-qualifying round0.4
First round1.0
Second round1.2
World Cup FinalsGroup stage2.0
Round of 164.0
Quarterfinal5.0
Third-place game6.0
Semifinal7.0
Final8.0
OlympicsGroup stage1.75
Round of 163.5
Quarterfinal4.375
Third-place game5.25
Semifinal6.125
Final7.0
Olympic Qualifying Tournament (OQT)All rounds0.3
Olympic Pre-Qualifying Tournament (OPQT)All rounds0.15

Calculation example

Example: In the second round of World Cup Qualifiers (within the Asia-Oceania region), the home team wins by a 20-point margin. Assume the loser had 500 points before the game.

  • B = 10, R = 0.68, S = 1.2 β†’ G = B Γ— R Γ— S = 8.16
  • W = 1.25 (winner only)
  • O = 1 + 0.0001 Γ— 500 = 1.05
  • A = 1 (home win)
  • M = 1.05 (a 20-point margin falls in the 15–29 bracket)

Winner's points earned = 8.16 Γ— 1.25 Γ— 1.05 Γ— 1 Γ— 1.05 β‰ˆ 11.25
Loser's points earned = 8.16

Four-year point decay

Rather than gradually fading out game results, FIBA applies a "discount" three times during each four-year competition cycle (just before each continental championship, the Olympics, and the World Cup), reducing every team's accumulated points uniformly to 66%. This gradually shrinks the influence of older games so recent results carry more weight. The discount itself doesn't change any team's rank, since every team is reduced by the same factor.

This site uses FIBA's official ranking points as of September 15, 2025 as the starting point (seed value), and recalculates games played since then using this formula.